5e Skeleton.
Old-School Grit.

Five Torches Deep strips modern fantasy to its bones and refits it with the unforgiving peril of classic dungeoncrawling. Easy for 5e veterans to run; dangerous enough to make every doorway terrifying.

Five Torches Deep cover: four adventurers lit by a single torch on a cracked dungeon floor

What is Five Torches Deep?

A “5e skeleton with OSR meat.”

Five Torches Deep bridges the modern mechanics of the world's most popular fantasy RPG with the lethal, resource-driven dungeoncrawling ethos of the Old School Renaissance. Your players already know how to roll. They just don't know how to survive yet.

Default DC
11
Level cap
9
Classes · Archetypes
4 · 12
Pages
48

Why it works

Familiar rules. Unfamiliar danger.

Instant Familiarity

Built on the 5e Engine

Keep the d20 roll-high structure, Advantage/Disadvantage, and standard modifiers your players already know. Zero onboarding friction means your group starts rolling within ten minutes.

Real Survival Mechanics

Resource Management That Matters

Light fades, armor breaks, and disease and exhaustion wear you down. Manage inventory load and expend generic “Supply” to replenish ammo, torches, and tools without spreadsheet micromanagement.

High Stakes, High Reward

Capped Levels, Lethal Dungeons

Progression caps at level 9. Hit points stay low, monsters hit hard, and magical mishaps can warp reality. Clever out-of-character tactics beat button-pushing character abilities every single time.

Core Mechanics

Under the hood

The 48-page rulebook keeps every rule on a single page, built so the GM rarely has to flip pages mid-session.

  1. Universal Default DC

    Most tests default to DC 11, moving the focus away from arbitrarily shifting targets and onto situational modifiers, positioning, and player ingenuity.

  2. Every Stat Counts

    No more dumping Intelligence or Charisma. Your INT determines how efficiently your party pre-plans supplies, while your CHA dictates the retainers willing to follow you into the dark.

  3. Four Classes, Twelve Paths

    Play the Warrior, Thief, Zealot, or Mage, then spec into archetypes like the Ranger, Bard, Paladin, or Warlock — deep customization within a tight, one-page class footprint.

  4. Unpredictable Sorcery

    Magic isn't a safe, free button press. Every spell requires a check, and a failed check means a roll on the magical mishap table.

No Dump Stats

Every ability score governs a survival constraint.

STR
How much you can carry
CON
Hours of travel and stamina
INT
How much Supply you can carry
CHA
Magic items you can tune and hirelings you can retain

Streamlined Classes

Four classes. Three paths each.

Every progression table fits on a single-page spread.

Warrior

Martial powerhouses focused on physical durability, weapon mastery, and battlefield control.

Barbarian
Resilience, sheer brute force, and damage absorption: taking hits and raging through lethal danger.
Fighter
The tactical combat specialist, gaining superior weapon proficiency, combat maneuvers, and extra attacks.
Ranger
The wilderness and dungeon scout, specializing in ranged weaponry, tracking, navigation, and survival utility.

Thief

Agile specialists built around stealth, reflexes, precision strikes, and utility.

Assassin
Ambush tactics, lethal critical strikes from hidden positions, and quick execution.
Bard
A jack-of-all-trades blending stealth with social manipulation, performance, inspiration, and dabbled magical tricks.
Rogue
The quintessential dungeon specialist: picking locks, disarming traps, sleight of hand, and unmatched mobility.

Zealot

Divine conduits who channel faith, conviction, and cosmic balance to protect allies and smite foes.

Cleric
The traditional holy healer and protector: turning and banishing the undead, warding, and restorative divine magic.
Druid
Keeper of nature and ancient rites, wielding environmental control, elemental power, and animal traits and forms.
Paladin
The heavily armored holy warrior, blending front-line martial prowess with divine smites and protective auras.

Mage

Scholars and channels of unpredictable, volatile arcane power.

Sorcerer
Manifests innate arcane energy from bloodline or raw willpower, often pushing magical bounds through metamagic-like strain.
Warlock
Bound to strange entities and otherworldly patrons, gaining weird esoteric boons and focused, potent magical effects.
Wizard
The methodical student of the arcane, mastering broad spell repertoires through research, ritual casting, and spellbook transcription.

Who is this for?

Find your way into the dark

The 5e GM Wanting Grit

If you love 5e's core dice mechanics but hate balancing against overpowered superhero characters and endless rest-spamming, FTD gives you the grim, grounded tone you've been looking for.

The OSR Curious

Run classic B/X modules and lethal megadungeons without teaching your group an entirely alien, retro-clone rule system.

The One-Shot / Campaign Bridge

Ideal for quick pick-up games, gauntlet runs, or as a transitional campaign ruleset to break “video game habits” at the table.

Light the torch.
Step into the dark.

Available in print and PDF.

Get Five Torches Deep Now